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Sniper: Ghost Warrior – Review & Some Basic Gameplay!

Posted by EliteTek on Jul 2, 2010 in General / Personal

Another video game review for you guys. This time it’s Sniper: Ghost Warrior and i’ve personally given it a rating of 5/10, not that my rating means a damn thing or anything. Anyways it turns out all other magazines / video game coverage websites are all rating it below 6.

Hope you enjoy the review and I’m terribly sorry about the thumping sounds within the video, couldn’t be bothered getting back to the beginning and editing it all over again.

This video has a prettier intro than my previous one due to the fact that i got the hell away from Adobe Premier CS5 and decided to use Sony Vegas which out-performed Adobe Premier CS5 in every way possible. I’d recommend anyone who is thinking about getting into some serious crash and hassle free video editing to use Sony Vegas.

Sniper: Ghost Warrior is a first-person shooter for the Xbox 360 and PC. It was released on June 29, 2010 for the Xbox 360 with the PC version released on June 24, 2010 via Steam. The game is based around the role of the military sniper, which the developer has noted that the public interest of which has increased thanks in large parts to shows on channels like the History Channel or the Military Channel. The game’s objective is to insert players into the role of an elite sniper team set into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d’état. Reception so far has been mixed to negative. Petter Hegevall, reviewer for GameReactor Sweden, awarded the game 5/10.

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Video Review

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Singularity Video Review & Gameplay Footage!

Posted by EliteTek on Jul 1, 2010 in General / Personal

Something a little different for you guys today, and that something different would be a video game review.

Premise

The game takes place on a mysterious island known as “Katorga-12″ where Russian experiments involving “E99” took place during the height of the Cold War era. Sometime during 1950, a terrible catastrophe known as the “Singularity” occurred on the island, causing the island’s very existence to be covered up by the Russian government. The player controls Nate Renko, a Black Ops soldier who is sent to investigate bizarre radiation emissions coming from the island, only to crash land there. After regaining consciousness, Nate finds the TMD (Time Manipulation Device) and discovers that the island is constantly shifting between the time periods of 1955 and 2010. He also encounters Victor Barisov, the scientist in charge of the Katorga-12 experiments who reveals that a man named Nikolai Demichev is on the island to try to restart them on a much larger scale, which could cause an unthinkable disaster. During the quest to stop Demichev, the player will have to deal with hostile Russian forces in both time periods, and the hideously mutated flora, fauna and former residents of the island, some of which have developed time manipulation power of their own.

Gameplay

Singularity’s main gameplay device is an artifact known in the game as the TMD (Time Manipulation Device), which includes five different functions, each allowing the player to achieve a different effect.

  • Age Revert: This allows the player to move an object or human backwards and forwards in time. It can be used for instance, to repair broken walkways, by sending them back in time to a point before it was broken, revert an empty oil barrel into a full one, turn a crate that a group of enemies are using for cover into rotted wood, or turn an iron fence blocking your path into a pile of rust. Using it on humans transforms them to a primal state, causing them to turn against friend and foe alike or ages them into a pile of bones and dust.
  • Deadlock: an ability that allows the player to create a sphere of temporal energy that slows down or stops everything in it. It could be used by throwing it at a group of enemies, resulting in all of them stopping. Then the player can enter the sphere and shoot all the enemies until they die. After the player removes the sphere, all the enemies will die at the same time. It can also be used as a shield to stop or slow bullets or other projectiles.
  • Impulse: The Impulse function sends out pulses of energy, which cause targets to be thrown backwards and instantly kills small enemies. It can also turn intangible enemies tangible again.
  • Gravity: When targeted at an object, Gravity will attract the object and hold it while freezing it in time. This may be used, for example, to grab a live grenade and be able to hold it indefinitely without it exploding.
  • Chronolight: a “time-invariant flashlight” that allows the player to view things as they were in other time periods in certain areas. Combined with Gravity, the player can pull an object out of a time period to use in the present and solve a puzzle or open a locked door. The Chronolight isn’t attached to the TMD from the start of the game and is later given to the player by one of the Russian scientists on the island.

The TMD can also be used in conjunction with special power stations scattered across the island that greatly amplify its power. In some instances, the player can use this to restore entire ruined buildings or wrecked ships to their pristine state in order to progress. However, these major alterations are highly unstable and will begin to revert almost immediately, forcing the player to dash through the restored structures as they start to decay and collapse around him.

The developers also announced in an interview with GameInformer that the player will not have regenerating health such as personal shielding, and will instead have a traditional life bar. Raven believes that this will force the player to slow down, and explore the game, ensuring that the experience is not rushed.

Video Review

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